# Background to Mirror World

The Road to Autonomous Digital Worlds


# Mirror World Overview

The ​Mirror World Matrix is an ecosystem of autonomous game worlds inhabited by intelligent NFTs, powered by [**Matrix Core Engine**](/matrix-core-engine), and interconnected by [**Mirror World Matrix Token**](/interoperable-game-matrix/core-assets-mwm-token-and-mirror-nft) to accelerate Web3 game development.

**Each of these digital worlds constitutes of four fundamental elements：**

* Worldview (Game Worlds)
* Digital World’s native beings (AI NFT)
* Digital World's builder and contributors (Community & DAO)
* Governance & Economics (Blockchain)

The economics of Mirror World is powered by two value cycles to balance platform governance and to create Web 3 Game Worlds with AI characters and Blockchain.

## Gamers

With Mirror World, gamers can consume AI-powered Gaming Content from any of the games within the Mirror World Matrix and generate the main utility token MWM Token by playing. Periodically Gamers can also draw cards from our marketplace, in hopes of higher rarity characters that allow for higher returns across the ecosystem.

## Developers

Mirror World allows developers to develop and distribute AI-powered Game Worlds powered by Matrix Core Engine and receive a share of the native MWM Token yielded from these games.

## Matrix Core Engine

The Matrix Core Engine follows a Modular Design, developers join the Mirror World Ecosystem to build worlds as games on top of existing modules. With each crypto game, Mirror World aims to provide its community with easy cross-platform development and distribution to express the most interesting worldview.


# Developing Worldviews

Thinking Behind Games as Cultural and worldview expression

**Digital worldviews must contain two sets of rules:**

1. Social Rules (Ex. Narratives)
2. Physical Rules (Ex. Game Physics)

Games are where the two sets intersect.

## **What are games?**

The Assyrians invented the world's oldest game, "The Royal Game of Ur," more than 5,000 years ago. The game was a board game in which a board represented a course and pieces were moved by players.

Games are central to all cultures, acting as one of the oldest forms of human social interaction since the dawn of time. They are ways of expression of play, capturing momentarily the ideas of their society, as well as the cultural perspectives. It is also used as an ideological expression layer of the digital societies of today. The pre-historic and ancient games are also rooted in ideological and governance settings, games like chess and gambling dice grew out of monasteries and other Buddhist sites while court cards grew and evolved to represent European royalty.

During the industrial revolution, around 1850, the game is known today as checkers or game of goose became popular. Role-playing games also grew out of fantasy stories and wargaming miniatures to represent fantastical wars in uncertain times while video games sprung out of mainframe simulations and interactive systems in the 1950s but quickly grew to prominence with the introduction of cross-platform environments, smartphones, and cloud computing resources. In 1980, the gaming industry in the West saw a rebirth. Basically, it evolved thus; ​

**Arcade -> Console -> PC -> Browser Multiplayer -> Mobile Games**

![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-c3557b582671674770c18e7b477597ebde83fd69%2FWechatIMG588.jpeg?alt=media)

Internet accessibility gave birth to individual game developers that allowed for global expression with websites like [Newgrounds](https://www.newgrounds.com/) to inspire future titles like Angry Birds. Then the rise of social media sites allowed users to interact with friends on their platforms, these platforms started to gain power, way too much power.

Today, the gaming landscape is being revolutionized by blockchain technology. Generally, blockchain-based games are gaming experiences that utilize blockchain technology in some capacity. Until now, this use has been primarily centered on issuing and transferring in-game assets. These assets include non-fungible tokens that represent in-game items and fungible tokens that are used for in-game incentives, value transfer, and, in certain circumstances, to confer governance rights to native ecosystem token holders. Currently, the line between what we call "blockchain-based games" and "traditional games" is becoming less clear as digital assets become more seamlessly integrated into gaming experiences and user experiences get better.

In 2017, Larva Labs' cryptokitties were one of the early versions of what is now termed a blockchain or crypto game, and it introduced the concept of unhackable, unique assets that can be purchased, sold, and traded in-game. However, blockchain-based gaming emerged in early 2018 with the launch of games that expanded upon Larva Labs's prior successes by incorporating more active gameplay, such as combat, RPG, multiplayer, and more intricate in-game economics. Games have hit a brick wall in terms of innovation.

With only a handful of genres being copy-pasted hundreds of times over, Mirror World's [**Matrix Core Engine**](/matrix-core-engine) aims to create a new, smart, interconnected universe of games, from casual to hardcore. Core to the open-source thesis of Web3, Mirror Worlds will utilize the unique incentive layer of blockchain assets to create a broader incentive for a renaissance of AI-enabled, player, and community-owned markets.

***

{% content-ref url="/pages/22GPXVDv54PLnIQvmCu3" %}
[Mirror World Overview](/readme/mirror-world-overview)
{% endcontent-ref %}


# Distributing Worldviews

Digital World Discoveries

After developing Worlds as Games, these digital worlds will need to be discovered so more contributors can join in the creation of a new world:

## The Overview

​Matrix Core Engine fosters Web 3.0 Game distribution. The industry has seen opposing forces in the Web 2.0 and Web 3.0 Gaming space on whether crypto games will be allowed to be published. Our conviction that blockchain gaming and Web 3.0 will take off as anticipated poses the question: **how will Web 3.0 games be distributed as discussed in the Mirror World Overview.** With mobile gaming, tech giants like Apple, Google, and other tech titans hold dominance over software distribution, which gave rise to IAP (In-app Purchase) and IAA (In-app Advertising). This rise was also led by societal structures where individuals did not own laptops and imported consoles were banned in many Asian countries.

However, with time, mobile games became more and more reliant on the tech giants' for distribution, user data became tools for monetization, and we lost control of the medium as an expression. Epic's Tim Sweeney advocated for a single store that works with all platforms. Ironically, such a store will inevitably be governed by a centralized gaming giant.

### Bring Your Own Game(BYOG)

If central platforms can strangle game distribution, let alone monetization, games as ideological expression will be heavily affected. We often analogize blockchains as nations, yet with visualization and high-quality content, we are essentially creating worlds.

Therefore, Mirror World's project team will create worldview and crypto games as proofs of concepts before developers join to deploy their own games, whether it be through browsers or through native platforms. Digital asset ownership will require a distributed network to contribute, we are going to publish multiple games so that game developers can see what's possible with breakneck development speed and have fun with it before developers BYOG (Bring your own game) to the network.

{% hint style="info" %}
**Attention:** we are currently in the development phase of this tool kit, we will be taking applications with a very selective process for qualified game developers of any size and gradually opening up our capabilities to game studios, you can find the application form [**here**](https://forms.gle/t4SgZGAoFXYm2npH9) to discuss with the team.​
{% endhint %}

### Cross-Platform

Ruling out the possibility of distribution via Web 2.0 gaming platforms whose reward mechanism is inconsistent with our ideology of player ownership, game distribution becomes an urgent matter: **How do you handle digital distribution of multiverse games where every project will have its own digital society/community?**

Our answer is to distribute the games through these native community channels, in the format of browser-based games, while supporting cross-platform formats. Discord, Twitter, and governance forums are like the BBS in the 1990s, each project has loyal followers who are willing to enjoy the games through the uploaded link. Browser games cater more to our distribution ideology and needs for faster development and also have the potential to achieve as good of a game experience as a native mobile app <mark style="color:red;">**without**</mark>

Browser-based games also greatly satisfy the rapid development cycles of Web 3.0 where community feedback is received on a daily basis, overthrowing the traditional means of DLCs, and allowing for more forms of UGC via Matrix Core Engine simultaneously. Community-driven titles can be made available as browser-first games, then migrate to Mobile seamlessly through our Matrix Core Engine Modules.

​Valve's ban on Blockchain Crypto Games is an alert for us to take action, decentralized game distribution should happen within decentralized communities. Tim Sweeney's call for a single store will reply to distributed game developers. With the current gaming environment, we recognize the importance of cross-platform development to satisfy not only mobile gaming distribution (Monopolized), but also freer HTML5 standard-based browser games.

With wallets' seamless integration into existing browsers and browser game performance's rapid growth, we project the browser and mobile-based games together will fuel the next couple of years' rapid growth of crypto gaming. Just saying, the 30% you are playing on Steam, GOG, Microsoft, App Store, or Google Play, should really be going into your treasury.


# Interoperable Game Matrix

## Why Interoperable Game Matrix

**We are trying to create Virtual Worlds that are AI-powered, game-matrixed, and asset-interoperable.** And in the process of creating a Proof of concept, we have developed a set of Web3 developer tools: [**Matrix Core Engine**](/matrix-core-engine), designed to allow more game content creators to join our ecosystem, enrich the world of digital content and share the value from the ecosystem development.

Before we get into the Mirror World Matrix, let's start by explaining why we want to create an Interoperable Game Matrix.

### NFT's Value Breakdown

It has to be acknowledged that NFT has brought about a change in thinking, and that was the starting point for our entry into the Web3 industry. We agree with the underlying technical design of the NFT and the concepts of decentralization and a new paradigm of ownership, and hope that the NFT itself will bring longer-term value to its owners, rather than being overwhelmed by the bubble promoted by the market and losing sight of its core existence. So here is where the first question arises: **how do we measure NFT value?**

Inspired by the [CACAU NFT Valuation Model](https://0xprismatic.substack.com/p/right-click-save-1-a-framework-for?s=r), **we believe that NFT Value is made up of two core components: Narrative Value and Utility Value.**

$$
NFT\_Value =Narrative\_Value+ Utility\_Value
$$

**Narrative Value refers to the value of the abstract part of the NFT, emphasizing the long-term development of a macro narrative,** the degree of abstraction of which depends on the positioning of the project and the amount of effort invested. Specifically, the design philosophy, cultural significance, values, and aesthetic values behind the NFT can be classified as Narrative Value, i.e. creating value for the overall narrative of the NFT.

**Utility Value refers to the part of the experience that the NFT brings to the owner, which is based on the consumption of the content**. For example, the experience of gaming & entertainment content, the experience of actual tool interaction, the experience of engagement with DAO governance, etc.

Further, these Narrative Values and Utility Values interact and influence each other, and a range of other value captures are made, such as Community Value, Re-Creation Value, and so on.

![NFT Value Model](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-31690729227568a158cc69f117423ef618a44b52%2FWechatIMG658.jpeg?alt=media)

### **Make the Static, Non-Interactive NFT, Dynamically Interactable**

Within this value-building relationship, \*\*\*\* we found that some of the problems with existing NFT projects are that **there is a strong narrative value, but the utility value is lacking**. And even \*\*\*\* if \*\*\*\* it is difficult to bring Utility Value to the user if the NFT is out of scenarios because these static, non-interactive NFTs don't bring any experience to users.

So from our point of view, **what we wanted to do was to make the static, non-interactive NFT, dynamically interactable and increase their utility value**. At the narrow level of interaction, we chose to make NFT conversational by interacting at the logical level of language. This is because we believe that the linguistic expression of a digital individual is more likely to bring out the 'personality' behind it, and that the user will be able to create a degree of emotional connection with the digital individual.

To make NFT truly dynamic and interactive, not only in terms of language logic, but also in terms of action and behavioural logic, **the game is the ideal scenario**: the player can fight, grow and evolve in the game world together with his virtual partner.

In this case, **the next question we ask is how to make NFT Value more sustainable**.

### Finding the Optimal Solution: Game Matrix

Here, **our solution is to build a matrix of games in different genres and empower them with AI**. This is because we need to extend the Narrative Value and further increase the Utility Value over a longer period of time.

![How we make NFT Value more sustainable](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-cb4dba01263101c0941f8e1be1e3eb5d47fc9184%2FWechatIMG659.jpeg?alt=media)

The construction of more different types of game content directly enriches the different cultural values, design concepts, worldviews, etc. behind the project, which further enriches and prolongs Narrative Value.

And meanwhile, **we believe that the richness of game content has a direct impact on Utility Value, as more game content also directly extends the cycle of digital content that players can consume and enrich the content they can experience**. Therefore, by building a game matrix with more game genres and content, and being empowered by AI to generate more interactive & dynamic digital content, Utility Value can be increased.

**It is also worth emphasising here that all of this is built around NFT itself, which requires us to build a multi-game world where assets are interoperable.**

**Therefore, Mirror World Matrix was born.**


# ARPG: Mirrama

Mirrama is an ARPG with roguelike elements, designed with a range of different gameplay experiences and in-game systems in mind to give the player the thrill and excitement of real-time HF. The gameplay is designed to include collection, development, exploration, competition, and strategy.


# Character NFTs

Mirror NFTs in Mirrama are differentiated by **Rarity**, **Level**, **Class,** and **Factions**, all of which affect the growth and development of the character. And there are also differences in the way Mirror attacks: **melee attacks** and **ranged attacks**.

> Mirror NFT in Mirrama: **Rarity**, **Level**, **Class** and **Factions**

1. [Basic Attributes](#basic-attributes)
2. [Rarity](#rarity)
3. [Level](#level)
4. [Class](#class)
5. [Super Level](#super-level)
6. [Factions](#factions)

## Basic Attributes

The initial attributes of the Mirror NFT characters are **Attack**, **Defence,** and **Health**. Each NFT character could carry 3 Active Skills (Initial) and 4 Passive Skills (Permanent).

* The Active Skills can be freely equipped.
* The 4 Passive skills are acquired when the NFT character is minted and cannot be replaced permanently.
* In addition to the 4 passive skills, they also come with a Faction Passive Skill depending on the Faction Type.

## Rarity

Different rarities of Mirror NFT have **different combinations of passive skills and class**, which will affect the player's experience in battle.

Rarity levels are: **Mythical, Legendary, Elite, Rare, and Common.**

### **How does Rarity influence Passive Skills?**

Passive skills exist in 3 rarity categories: **SSR, SR,** and **R** with different distribution based on Mirror's rarity.

{% hint style="info" %}
There are also 6 rarity passive skills under each [skill set](/interoperable-game-matrix/battle-arena-brawl-of-mirror/skill#skill-sets), 2 SSR, 2 SR , and 2 R skills.\
More Information could see [Skill](/interoperable-game-matrix/arpg-mirrama/skill).
{% endhint %}

|         Rarity         | Passive Skill Type                                                                                              |
| :--------------------: | --------------------------------------------------------------------------------------------------------------- |
|     Mythical Mirror    | Has 2 SSR level passive skills and 2 SR level passive skills with same skill genre                              |
|     Mythical Mirror    | Has 3 SSR level passive skills and 1 SR level passive skill with 2 different skill genre                        |
|     Mythical Mirror    | Has 4 SSR level passive skills with 2 different skill genre                                                     |
|    Legendary Mirror    | Legendary Mirror NFT has 2 SSR level passive skills and 2 SR level passive skills with random 1-2 skill genre   |
|      Elite Mirror      | Elite Mirror NFT has 1 SSR passive skill and 1 SR passive skill, 2 R passive skills with random 1-3 skill genre |
|       Rare Mirror      | Rare Mirror NFT has 2 SR passive skills and 2 R passive skills with random 1-3 skill genre                      |
| Common \*\*\*\* Mirror | Common Mirror NFT has 4 R passive skills with random 1-3 skill genre                                            |

### **How does Rarity influence the Class?**

The class of the Mirror varies according to its rarity.

|      Rarity      |                 Class Type                 |
| :--------------: | :----------------------------------------: |
|  Mythical Mirror |  Mythical characters start with class of 5 |
| Legendary Mirror | Legendary characters start with class of 4 |
|   Elite Mirror   |   Elite characters start with class of 3   |
|    Rare Mirror   |    Rare characters start with class of 2   |
|   Common Mirror  |   Common characters start with class of 1  |

## Class

The Class has the ability to change a character's level cap. Characters with a rarity below Mythical Rarity can raise their level cap to a higher level cap by using tokens to break through the class when they reach their level cap.

There are 5 levels of class:

| Class | Maximum Level |
| :---: | :-----------: |
|   5   |      200      |
|   4   |      180      |
|   3   |      150      |
|   2   |      100      |
|   1   |       80      |

## Level

The initial level cap of a character is related to class, while the initial class is related to rarity.

|      Rarity      |                 Class Type                 | Maximum Level |
| :--------------: | :----------------------------------------: | :-----------: |
|  Mythical Mirror |  Mythical characters start with class of 5 |      200      |
| Legendary Mirror | Legendary characters start with class of 4 |      180      |
|   Elite Mirror   |   Elite characters start with class of 3   |      150      |
|    Rare Mirror   |    Rare characters start with class of 2   |      100      |
|   Common Mirror  |   Common characters start with class of 1  |       80      |

Players need to experience in-game mode to gain experience to upgrade their characters.

## Super Level

Super Level is the level status of a player's NFT character after they have exceeded the level cap of 200, and will be activated when the NFT character they are using has reached level 200.

* The super level is tied to the player's account, meaning that all NFTs under the player's account share the super level
* The super level gives an additional benefit to each NFT held by the player

### Super Level Benefits

The super level will give certain benefits to the NFT character's main attributes: blood, attack, and defense.

### NFT Quantity Benefits

A certain number of NFTs owned by a player's account will give an additional benefit to the equipment.

| The Total Number of NFT | Mythical Equipment Benefits | Legendary Equipment Benefits | Elite Equipment Benefits | Rare Equipment Benefits | Common Equipment Benefits |
| :---------------------: | :-------------------------: | ---------------------------- | ------------------------ | ----------------------- | ------------------------- |
|            <3           |              0%             | 0%                           | 0%                       | 0%                      | 0%                        |
|           3-7           |              2%             | 2%                           | 1%                       | 1%                      | 0.5%                      |
|           8-12          |              3%             | 3%                           | 2%                       | 2%                      | 1%                        |
|          13-20          |              5%             | 4%                           | 3%                       | 2%                      | 2%                        |
|           20+           |              8%             | 5%                           | 5%                       | 5%                      | 5%                        |

## Factions

Faction determines the [faction's \*\*\*\* passive skill](/interoperable-game-matrix/arpg-mirrama/skill#factions-skill) of characters.\
\\


# Skill

The skill system is a very important part of Mirrama's game system. There are different **skill sets**, and **different active and passive skills under each skill sets**. The combination of these active and passive skills helps players to be more powerful in the game.

1. [Skill Genre Introduction](#skill-genre-introduction)
2. [Active Skills](#active-skills)
3. [Passive Skill](#passive-skills)

## Skill Sets Introduction

In Mirrama's skill design, there are different skill genres depending on the type of attack the character has (melee/ranged).

### Melee

|     Skill Sets    |    Effect   |
| :---------------: | :---------: |
| Radiation Parkour |   **移动伤害**  |
|    Shadow Flash   | **无 CD 瞬杀** |
|      Shuriken     |  **Dot 爆炸** |
| Lightsaber Impact |   **远程范围**  |
|  Charged Parkour  |   **冲撞伤害**  |
|     Quakestun     |   **拖拽范围**  |
|  Whirlwind Slash  |   **持续范围**  |
|  Wild Black Hole  |   **引力爆破**  |

### **R**anged

|   Skill Sets  |   Effects   |
| :-----------: | :---------: |
|     Strafe    |   **持续范围**  |
|  Metal Storm  |   **原地操控**  |
|    Firebomb   |   **Dot**   |
|     Snipe     |    **瞄准**   |
| Shotgun Blast |    **突脸**   |
|      Bomb     |   **无限火力**  |
|    Landmine   |   **引力爆破**  |
|     Turret    | **召唤与自身强化** |

## Active Skills

In the current design of the game, **there are 3 active skills under each skill set**, which have different attack effects and functions. As the game is updated, more skills will be added to the game.

## **Passive Skills**

### **Passive Skill under the Skill Sets**

In the current design of the game, **there are 6 passive skills under each skill set**, which could enhance the active skills to some extent.

So, **if a character has both active and passive skills in the same skill genre, they will be able to do more damage.**

### **Factions Passive Skill**

In addition to the passive skills listed under the skill sets, each faction also has its own passive skills.

#### Genesis

**The Chosen One**: Permanent buff, a total of 3 buffs that lasts 5 seconds each and will take effect in turn.

* The first hit of the normal attack creates a black hole at the place where it lands, pulling all monsters within a 4-meter radius towards it.
* All attacks deal 25% more damage.
* Recovers 3% HP upon each enemy kill.

#### Nova

**The Hidden Tech**: Casting a skill has a 30% chance of triggering the following buffs

* Neuron Unlock: All attack damage +10% for 5 seconds.
* Gravity Pressure: Skills can stun minions for 2 seconds; duration: 5 seconds.
* Release Momentum: Skills can generate 10-meter-long and 2-meter-wide shock waves that are fired in four diagonal directions, dealing 80% normal attack damage.

#### Vida

**Fearless Will:** Permanent buff

* Crit Rate +3%.
* Move SPD +10%.
* DEF +10%.
* All skills cooldown -10%.

#### Xeon

**Evolution**: Gains a buff every 30 seconds after the game starts, totaling 4 buffs, each lasting 15 minutes

* Rupture: Normal attacks inflict Bleed Effect, dealing 30% attack damage per second over 3 seconds.
* Bio Carapace: Gain a 1.5-second Invulnerability every 8 seconds.
* Toxic Explosion: Deals 150% attack damage to all enemies within a 4-meter radius every 5 seconds.
* Regeneration: Recovers 1.5% max HP every 3 seconds.

##


# Equipment

In Mirrama, the equipment system is one of the most important development systems that help players to improve their game strength to a great extent, so that they can pass the different levels more easily. And the equipment is differentiated by **type**, **traits**, **rarity**, **level,** and **strength level**.

1. [Types of Equipment and Effect](#types-of-equipment-and-effect)
2. [Traits](#undefined-1)
3. [Level](#undefined-1)
4. [Rarity](#rarity)
5. [Strengthen Level](#strengthen-level)
6. [Equipment Disenchant](#equipment-disenchant)
7. [Mint to NFT](#mint-to-nft)

### Types of Equipment and Effect

The equipment consists of Helmets, Armor, Gloves, Leg Armor, Boots, and Weapons, and varies in rarity and level.

| Types of Equipment | Effect                            |
| ------------------ | --------------------------------- |
| Helmet             | Increases the character's defense |
| Boots              | Increases the character's defense |
| Armor              | Increases the character's blood   |
| Leg Armor          | Increases the character's blood   |
| Gloves             | Increases the character's attack  |
| Weapons            | Increases the character's attack  |

### Traits

The purpose of the traits: is to modify the attributes or skill effects of the equipment.

* **Main Traits**: the base attribute of the equipment
* **Sub-Traits**: modifies the base attribute of the equipment

### Level Range

Equipment has different levels and can only be worn if the character level is greater than or equal to the level of the equipment.

| Equipment‘s Level |
| :---------------: |
|        0-20       |
|       21-40       |
|       41-60       |
|       61-80       |
|       81-100      |
|      101-120      |
|      121-140      |
|      141-160      |
|      161-180      |
|      181-200      |

​​

### Rarity

There are 5 levels of rarity between equipment, which determine **the number of traits and bonuses to attributes**.

| Rarity    | The Number of Main Traits | The Number of Sub-Traits |
| --------- | ------------------------- | ------------------------ |
| Common    | 3                         | 0                        |
| Rare      | 3                         | 1                        |
| Elite     | 3                         | 2                        |
| Legendary | 3                         | 3                        |
| Mythical  | 3                         | 3                        |

### Strengthen level

There are 10 strengthened levels of equipment and players need to consume a certain number of equipment pieces and tokens to enhance their equipment.

### Equipment Disenchant

Each piece of equipment can be disenchanted to obtain the corresponding pieces of equipment.

### Mint to NFT

When a player wants to sell their equipment, they can mint it as an NFT and sell it on the Marketplace.

{% hint style="info" %}
Only equipment of Legendary and Mythical rarity can be minted to NFT and cannot be disenchanted
{% endhint %}

##


# Game Modes

The game is consist of Story mode and Dungeon mode


# The Story Mode

## **Story Mode Introduction**

In this mode, the game unfolds as the story unfolds, with a total of 8 chapters representing different experiences, each with the same number of mini-levels but different pass conditions and rewards. Players use their Mirror NFTs to win in the Roguelike mode and earn different rewards, with each new chapter unlocked by passing the previous one.

The Roguelike mode is characterized by:

* **Random Conditions**:
  * Limited time to destroy: defeat all enemies within the time limit
  * Unlimited time to destroy: defeat all enemies
  * Limited time to survive
* **Random Items:** one-off items appearing on the map during battles
* **Post-battle** **Buffs**: players will be able to select one of five random Buffs when they reach the pass condition on certain levels, which will last until they exit the battle or the end of the chapter.

This mode also includes 2 levels of difficulty, **Normal** and **Nightmare,** and \*\*\*\* Nightmare difficulty is unlocked after the player has passed all chapters of the normal difficulty.

## Entry Requirements

Players only need to select 1 character at a time to take part in the battle, and **entry requires energy cost**, which is deducted when the player actively quits or completes the chapter.

## Chapter Rewards

Different rewards are awarded for passing the different chapters, including different experience values and weapons of different rarities and so on.

{% hint style="info" %}
The first time players pass a chapter there will be an added bonus that will only appear once for the same Mirror NFT.
{% endhint %}


# The Dungeon Mode

## Dungeon Introduction

Dungeon Mode is another of Mirrama's game modes, with higher entry requirements and higher rewards. Players are required to pass higher levels within a limited time frame, which directly determines the rewards they can gain.

* **Time Limit**: The total time for Dungeon Mode is 15 minutes.
* **Points for Monsters**: For each monster killed, the corresponding points will be added. When the player's points bar is full, all monsters will be cleared and the boss will appear, which will only be considered a pass when the player kills the boss.
  * If players kill the boss within 15 minutes, it will be considered a success and will be counted in the NFT character's Ranking System and players will get the rewards for killing the BOSS
  * If it takes longer than 15 minutes, it will be considered a failure and will only be rewarded for killing the BOSS and will not be counted in the character's Ranking System
  * If players give up before killing the boss, they will not be counted in the character's Ranking System and will not get rewards
* **Regeneration**: A player NFT character could be regenerated infinitely after death in Dungeon Mode. However, there is a time penalty, which results in the following table.
* **Rewards for Killing the Boss**: Successful kills of bosses will be rewarded with 1-8 different pieces of equipment.

| Number of Deaths | Time Penalty |
| ---------------- | ------------ |
| 1                | 15s          |
| 2                | 30s          |
| 3                | 45s          |
| 4                | 60s          |
| 5                | 75s          |
| 5+               | 90s          |

## Entry Requirements

### Character Level Requirements

The initial requirement to enter Dungeon Mode is that the currently selected NFT character has reached level 200.

### Battle Pass

Each time players enter Dungeon Mode, they will need to consume a Battle Pass.

## Dungeon Unlocking

* When unlocking the dungeon, Dungeon 1 is unlocked by default.
* As players clear the level, they unlock different levels of higher Dungeon depending on the time taken to clear the level, as detailed in the following table：

| Clearance Time | Unlocking Dungeon Levels |
| -------------- | ------------------------ |
| <5 minutes     | unlock 5 dungeon level   |
| <8 minutes     | unlock 3 dungeon level   |
| <12 minutes    | unlock 2 dungeon level   |
| >=12 minutes   | unlock 1 dungeon level   |

## Dungeon Leaderboards and Rewards

There are two types of Dungeon Leaderboards: weekly and monthly Leaderboards

* Ranking rules: Dungeon level > time to pass > time to play. If players are of the same level, they will be ranked according to the time taken to clear the game, and those with less time will be ranked first; if players are of the same level and have the same time to clear the game, they will be ranked according to the time taken to finish the game, and those who finish the game first will be ranked first.


# Battle Arena: Brawl of Mirror

Brawl of Mirrors will be a relaxed and casual PVP-based arena dueling game. The game has been designed to give players a relaxing and competitive experience, with a range of different combinations of gameplay, including development, competition, strategy, and many more.


# Character

In Brawl of Mirror, Mirror NFT characters differ in **Rarity, Class, Attributes, and Factions**; their basic attributes include **Health Point (HP), Attack, Defense, and Stamina.**

***

> 需要一张图展示 Mirror NFT 在 **Brawl of Mirror** 中的特征：**Rarity**, **Level**, **Class** and **Factions**

1. [Basic Attributes](#basic-attributes)
2. [Rarity](#rarity)
3. [Class](#class)
4. [Factions](#factions)

## **Basic Attributes**

The basic attributes of the character include **Health Point (HP), Attack, Defense, and Stamina.**

Specifically：

* **Health Point**: 3 points uniformly, when HP is 0 in the game, the game ends. There are specific passive skills in the game that add to the HP of the character.
* **Attack**: Attack is the power attribute of an NFT character to knock other characters away, the higher the attack power, the farther the character can be knocked away.
* **Defense**: Defense is the attribute of an NFT character to resist the power of other characters, the higher the defense, the more difficult it is to be knocked away.
* **Stamina**: Uniformly 100 points, there are specific passive skills in the game to add to the character's life value. When the NFT character receives a normal attack, skill attack, weapon attack, or power attack, it will reduce the stamina value (the specific value is affected by the passive skill and equipment talent of both sides).

## Rarity

Different rarities of Mirror NFT have **different rarities of passive skills and class**, which will affect the player's experience in battle.

Rarity levels are **Mythical, Legendary, Elite, Rare, and Common.**

### **How does Rarity influence the Class?**

The class of the Mirror varies according to its rarity.

|      Rarity      |                 Class Type                 |
| :--------------: | :----------------------------------------: |
|  Mythical Mirror |  Mythical characters start with class of 5 |
| Legendary Mirror | Legendary characters start with class of 4 |
|   Elite Mirror   |   Elite characters start with class of 3   |
|    Rare Mirror   |    Rare characters start with class of 2   |
|   Common Mirror  |   Common characters start with class of 1  |

### **How does Rarity influence Passive Skills?**

Passive skills exist in 3 rarity categories: **SSR, SR,** and **R** with different distributions based on Mirror's rarity.

|         Rarity         | Passive Skill Type                                                |
| :--------------------: | ----------------------------------------------------------------- |
|     Mythical Mirror    | Has 3 SSR level passive skills                                    |
|    Legendary Mirror    | Has 2 SR level passive skills and 1 SR level passive skills       |
|      Elite Mirror      | as 1 SSR passive skill and 1 SR passive skill, 1 R passive skills |
|      Elite Mirror      | Has 3 SR level passive skills                                     |
|       Rare Mirror      | as 1 SR passive skills and 2 R passive skills                     |
| Common \*\*\*\* Mirror | Has 3 R passive skills                                            |

## **Class**

Mirror \*\*\*\* NFT characters of different classes have different **numbers of passive skill bars and skill level caps,** and can use **class power-ups** and Token to upgrade their Mirror NFTs.

There are 5 classes in total：

* 5 Class NFT character: 3 fixed passive skills + 5 empty passive skill bar + active skill level cap unlocked from level 5 to 10, passive skill level cap unlocked from level 5 to 10
* 4 Class NFT character: 3 fixed passive skills + 4 empty passive skill bars + active skill level cap unlocked from level 5 to 10, passive skill level cap unlocked from level 5 to 10
* 3 Class NFT characters: 3 fixed passive skills + 3 empty passive skill bars + active skill level cap unlocked from level 5 to 10, passive skill level cap unlocked from level 5 to 10
* 2 Class NFT characters: 3 fixed passive skills + 2 empty passive skill bars + active skill level cap unlocked from level 5 to 10, passive skill level cap unlocked from level 5 to 10
* 1 Class NFT character: 3 fixed passive skills + 2 empty passive skill bars

**Therefore, Mirror NFT can eventually obtain 8 passive skills in the subsequent development process, including 3 fixed initial passive skills, and 5 passive skills that can be added later.** Once the skill slots are unlocked, they can be freely configured, and only 1 of the same passive skill can be assigned, regardless of level.

## F**actions**

The faction determines **the passive skills combination of roles:**

* Genesis
* Nova
* Vida
* Xeon

***

***


# Skill

## Skill System

The player's skill system includes three parts: **Active Skill, Passive Skill and General Skill**.

Each character will have 1 active skill and up to 8 passive skills, the initial active skills and passive skills players have when they get the character can not be modified in later growth, players can freely configure passive skills after unlocking more passive skill slots, the same passive skills can only be equipped with 1, regardless of level.

The upgrade of Active Skill, Passive Skill and General Skill requires the **consumption of skill power-ups** **for the corresponding skill** **and some token.**

**Players can also trade loot boxes on Marketplace.**

***

1. \*\*\*\*[Active Skill](#active-skill)
2. [Passive Skill](#passive-skill)
3. [General Skill](#general-skill)
4. [Skill Sets](#skill-sets)

### **Active Skill**

There are **20 kinds of active skills** in the game, each Mirror NFT will get the corresponding active skills when it is minted out, and the active skills can be upgraded by buying power-ups from loot boxes, and opening loot boxes after getting active skills will not get duplicate active skills. Players can assemble, replace and select the active skills in the main interface of the game.

### **Passive Skill**

There are **100 passive skills** in the game, and the combination and number of passive skills are determined by the rarity and class of Mirror NFT. All characters initially carry passive skills, which cannot be replaced, and can be upgraded by using the corresponding level-up power-ups; players can also obtain passive skill power-ups for assembly by opening loot boxes.

Passive skills exist in skill schools as well as differences in rarity.

* Rarity:
  * The rarity of passive skills is divided into R (36 kinds), SR (43 kinds), SSR (21 kinds)

### G**eneral Skill**

There are **4 general skills** in the game, and all characters can get skills for free and can carry 1 general skill in the battle. Generic skills are skills that deal damage to targets within a certain distance during the game.

### Skill Sets

There are different skill sets depending on the rarity of the character and the region.


# Loot Box

The Loot Box is where players get their props and hides a lot of surprises.

1. [How to get](#how-to-get)
2. [How to use](#how-to-use)

## 放张图

Loot Box can be divided into types: used for a class of characters and skills.

## How to Get

The acquisition of Loot Boxes requires players to earn trophies to redeem them.

## How to Use

Players can get class power-ups for their characters and power-up and creators for their skills.

* Class Power-ups: Players can upgrade their class of characters by using class-power-ups and some tokens.
* Skill Creators: Players can acquire active or passive skills by using Skill Creators.
* Skill Power-ups: Players can upgrade their active or passive skills by using Skill Power-ups and some tokens.


# In-game Item & Talent

The Item System and Talent System influence the player's in-game performance.

1. [Item System](#item-system)
2. [Talent System](#talent-system)

## Item System

Items can be divided into two types: long-term item categories and one-time use items. Among them, the item category includes weapons, gloves, clothes, and shoes; one-time use items include bombs, rockets, and boxes.

* Weapons are divided into melee and long-range weapons, weapon items with their own functions, players pick up the weapon, the attributes will be added to the character itself, and the bonus effect is maintained until the weapon is destroyed.
* Gloves, clothes, shoes, and weapons currently exist only as talent-triggered props and do not carry their own attributes.

### Item Generation Rules

All items are generated in the battlefield game and will be dropped at random locations in the scene at different x-second intervals depending on the size of the map.

### Item Destruction Rules

| Item Types | Item Destruction Method                                                                                                                                                                                             |
| ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Weapons    | <ul><li>Melee weapons: automatically destroyed after 5 attacks</li><li>Ranged weapons: automatically destroyed after 3 attacks (whether hit or not)</li><li>Enemy's passive skill</li></ul>                         |
| Gloves     | <ul><li>10 seconds after the automatic destruction (configuration of the corresponding passive skills and talents can increase the time)</li><li>The enemy's passive skills have a chance to be destroyed</li></ul> |
| Clothes    | <ul><li>10 seconds after the automatic destruction (configuration of the corresponding passive skills and talents can increase the time)</li><li>The enemy's passive skills have a chance to be destroyed</li></ul> |
| Shoes      | <ul><li>10 seconds after the automatic destruction (configuration of the corresponding passive skills and talents can increase the time)</li><li>The enemy's passive skills have a chance to be destroyed</li></ul> |
| Bombs      | ne-time use                                                                                                                                                                                                         |
| Rockets    | ne-time use                                                                                                                                                                                                         |
| Boxes      | One-time use                                                                                                                                                                                                        |

## Talent System

**Talent is used to add a buff to each game, divided into weapon talent, boots talent, gloves talent, and clothes talent.**

There are 5 tiers of talents in each category, 3 talents in each tier, and each tier can only choose one of the 3 talents .

![Talents](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-21d84cc6a32be6221dc17f6071b6655a60b29a11%2Ftalents.png?alt=media)

* Players can choose their talents in these four equipment parts before the battle, and the talent effect will be triggered when the corresponding item is picked up in the battle, and the triggered Buff effect will be added to the character itself.
* Talent is tied to NFT, different NFT has different talent point methods and talent unlocking progress. The activation of talents can only be activated layer by layer, the lower the talent, the stronger the effect.
* The unlocking of talents is related to the character's class. A 5-star character will unlock all 5 tiers of talents directly, a 4-star character will unlock 4 tiers of talents, and so on.

**After a character has been upgraded to a higher level, you can consume character class power-ups to unlock the tier of the corresponding class.**


# Game Mode


# Regular Season

This comprises of;

1. [How to Enter Regular Season](#how-to-enter-regular-season)
2. [Regular Knockout Match](#regular-knockout-match)
3. [Regular Points Match](#regular-points-match)

## How to Enter Regular Season

Players with 1 Mirror NFT can participate in the Regular Season, which requires a battle pass and energy to enter.

## Regular Knockout Match

Upon entering the tournament the game will automatically assign players a random size map with 6, 8, or 10 players for different map sizes. In the game, players will be eliminated once their Health Points(HP) go to zero, leaving the last player who is not eliminated to win. Depending on the size of the map, the number of victors is divided into 1, 2 and 3 players.

During the game, the floor in the scene will gradually fall according to the time, and the time of the last floor falling will be different in different sizes of scenes. The time will be within the 90s - 120s.

## Regular Points Match

Unlike the Regular Knockout Match, the point Match eliminates the Health Points rule. In the Points Match, players get 2 points for knocking down an enemy from a platform or lose 1 point for being knocked down. In the end, players will be ranked according to the total number of points to be settled.


# Show Hand Mode

1. [How to Enter the Show Hand Mode](#how-to-enter-the-show-hand-mode)
2. [Rewards](#rewards)
3. [Battle Rules](#battle-rules)

## How to Enter the Show Hand Mode

Players with at least 1 Mirror NFT can participate in show hand mode. To enter this mode, you need to stake a certain number of UTs, and the number of UTs you need to stake varies from room to room. However, you do not need to consume battle pass and energy.

## Rewards

X% of the UT staked by the player at the time of entry will be taken by the program, which will be distributed according to the player's ranking, with the higher-ranked player receiving a higher share of the prize.

## Battle Rules

Players independently select the room they want to enter for UT staking, and will begin matching players after the stake is complete. The Show Hand Mode will be played as a Knockout mode with randomly sized maps assigned to players after the matchmaking is completed.


# Ranking Match

1. [How to Enter the Ranking Mode](#how-to-enter-the-ranking-mode)
2. [Rewards](#rewards)
3. [Battle Rules](#battle-rules)

## How to Enter the Ranking Match

Players with 1 Mirror NFT can participate in Ranking Matches, which require a battle pass and energy to enter. You can choose to participate in individual or team matches, and the system will match you according to your ranking. Ranking matches allow players to grow their characters and skills accordingly. Players will be rewarded with trophies, stars, or points in the Ranking Mode. The ranking levels are divided into black iron, bronze, silver, gold, platinum, diamond, master, king, and super king. The ranking will affect the number of rooms players can enter and the number of rewards they can earn in the Ranking Mode.

## **Rewards**

1. **Trophies**: You can redeem loot boxes, from which players can obtain skill power-ups for active skills, passive skills, and general skills, as well as character class power-ups.
2. **Stars**: Before the King's rank, the number of stars will be accumulated to improve the rank. Below the Gold level, stars will not be deducted from the match failure and the lowest rank of any level will not be deducted from the match failure when there are 0 stars.
   1. Black iron: divided into 3 ranks, each rank needs to accumulate 3 stars to upgrade
   2. Bronze: divided into 4 ranks, each rank needs to accumulate 3 stars to upgrade
   3. Silver: divided into 4 ranks, each rank needs to accumulate 4 stars to upgrade
   4. Gold: divided into 5 ranks, each rank needs to accumulate 5 stars to upgrade
   5. Platinum: divided into 5 levels, each level needs to accumulate 5 stars to upgrade
   6. Diamond: divided into 5 ranks, each rank needs to accumulate 5 stars to upgrade
   7. Master: divided into 6 ranks, each rank needs to accumulate 5 stars for promotion
3. **Points:** indicates the height of the rank, from the king rank from 0 to calculate points, victory will get extra points, the minimum will get 75 extra points, each defeat a player will increase 5 points, the maximum can be added 125 points; match failure will be correspondingly reduced points, the maximum can be reduced 125 points, each defeat a player will reduce the deduction of 5 points, the minimum deduction of 75 points. 10000 points or more can be 10,000 points or more and can be promoted to Super King. After reaching the Super King ranking, players will not be deducted below 10000 points even if they lose the match.

## Battle Rules

The battle rules for the ranking mode will be the same as the [regular knockout match](/interoperable-game-matrix/battle-arena-brawl-of-mirror/game-mode/regular-season#regular-knockout-match).


# Tower Defense: Beacon (WIP)

This needs to be amended


# AI Sim Island: Unstable Brain (WIP)

An AI Simulation Game that will utilize our key [Unstable Brain Algorithm](/matrix-core-engine/ai-powered-souls/unstable-brain-algorithm) for surprising AI results.


# Core Assets: MWM Token & Mirror NFT

## Mirror World Matrix Token Overview

> * Mirror World In-Game Utility Value
> * Game Developer Economic Incentive
> * Mirror World Governance

There is only one token in the Mirror World Game Matrix, **the Mirror World Matrix Token (MWM Token)**. This token combines **game developer economic incentive, in-game utility value and governance value** to create an interoperable game world of assets.

### Mirror World In-Game Utility

In Mirror World's games, MWM Token is used as a key and essential **in-game resource** to help players develop and improve their game performance, as well as a key **in-game currency** for the purchase of props & assets in certain scenarios.

### Game Developer Economic Incentive

Mirror World was created with the intention of creating a myriad of game worlds, and the creation and enrichment of these game worlds requires the participation of more game developers, so in order to encourage more game developers to publish their content on Mirror World, **Mirror World encourages the use of the Matrix Core Engine and use MWM Token as a economic incentive to stimulate and support other game developers to create their games**. In addition, Mirror World will assist in co-designing the use of MWM Token as a key resource in other game worlds.

### Mirror World Governance

MWM Token also has a governance value in Mirror World. In fact, the construction of a DAO is something that Mirror World has been thinking about, allowing MWM Token to participate in in-game governance and out-of-game governance, giving full play to the governance value of MWM Token in the Mirror World ecosystem.

## Mirror NFT Overview

> * One Pass to Mirror World Matrix
> * Intelligent Virtual Beings with Independent Personalities
> * Mirror World In-Game Governance

### One Pass to Mirror World Matrix

In Mirror World, Mirror NFTs can be thought of as a one pass that allows players to travel through different game worlds and experience different game content.

![Mirror NFT as a One Pass](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-baf24fcdf33dd32f4690a2c4ae696663c3f84c89%2FWechatIMG654.jpeg?alt=media)

### Intelligent Virtual Beings with Independent Personalities

#### Intelligent Virtual Beings

Mirror NFTs not only take the player through the different game worlds of Mirror World, offering different benefits and additional rewards, but are also intelligent NFTs that carry artificial intelligence. **More specifically, Mirror is a virtual being with the ability to communicate and generate autonomous behaviour.** At this stage, Mirror holders can talk directly to Mirror, while in the future it will be able to generate behaviours in specific environments

![Intelligent Virtual Beings](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-5e1fdfbaddfda63364f05cdb412285cbe6cf9225%2FWechatIMG657.jpeg?alt=media)

#### On-chain P**roperties**

Further, due to the naturally tradable nature of NFTs, the price of their assets is influenced by a number of factors, so to protect this property, **we record the Hash Value of all the important properties associated with the asset on the blockchain, mainly the basic properties of each Mirror NFT and the Intelligent Level**. As the Intelligent level increases, it will have a direct impact on the in-game performance of the Mirror, in addition to increasing the richness of the dialogue.

![AI Dialogue](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-96283f2f5099b17111cfe1ff9974300eefd68353%2FWechatIMG584%20\(1\).jpeg?alt=media)

### Mirror World In-Game Governance

In addition, each Mirror NFT will also act as an **in-game governance credential**, allowing every player who is actually involved in the game to participate in in-game governance activities.

## Mirror NFT In-Game Attributes

Each Mirror NFT in Mirror World Games has a different attribute profile: **Rarity**, **Faction** and **Intelligent Level**.

### Rarity

In Mirror World, there are two generations of assets: **Gensis Mirror and Generation2 Mirror**. They have a unique position both in the Mirror World worldview and in the specific game. At the same time, they also have different rarity levels.

#### Gensis Mirror

|   Rarity  | Probabilities |
| :-------: | :-----------: |
|   Common  |               |
|    Rare   |               |
|   Elite   |       %       |
| Legendary |       %       |
|  Mythical |       %       |

#### Generation 2 Mirror

|   Rarity  | Probabilities |
| :-------: | :-----------: |
|   Common  |      51%      |
|    Rare   |      31%      |
|   Elite   |      14%      |
| Legendary |       3%      |
|  Mythical |       1%      |

### Factions

In Mirror World, in addition to the Gensis Mirror, there are three Factions: Vida Faction, Xeon Faction, Nova Faction.

### Intelligent Level

Each Mirror NFT has a maximum intelligence level of 6.

{% hint style="info" %}
Max experience per day approx. 92 XP.
{% endhint %}

|                     |                                                                                                     Level 0                                                                                                     |                                                                                               Level 1(Sweet Dream)                                                                                              |                                                                                              Level 2(Link Reality)                                                                                              |                                                                                               Level 3(Small Talk)                                                                                               |                                                                                               Level 4(Quick Learn)                                                                                              |                                                                                                   Level 5(Deep Think)                                                                                                   |                                                                                                Level 6(Awakening)                                                                                                |
| :-----------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
|         Logo        | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-cc24fe78096c4b5b138bf53fd52d429aa6293ca6%2FProperty%201%3D20.svg?alt=media) | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-47a8e3b91f4d03dc8a6bf5c56b444ff4e2999209%2FProperty%201%3D35.svg?alt=media) | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-17f2fea6862aed520acd427ce4ab79a183e59cb5%2FProperty%201%3D50.svg?alt=media) | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-414fbd39b81bd183fbfd09da42d6cfd9b1f238ff%2FProperty%201%3D65.svg?alt=media) | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-b72b2dc65460ba7dbc9920e7386bd0b3d97c187f%2FProperty%201%3D80.svg?alt=media) | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-a0c60348e6bebb05c69bab3ff9dbf2fa685d3d86%2FProperty%201%3D90%20\(1\).svg?alt=media) | ![](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-c40742cbaadd24126ef78eb53b3d0e1eb111a4e9%2FProperty%201%3D100.svg?alt=media) |
| Experience Required |                                                                                                        -                                                                                                        |                                                                                                        1                                                                                                        |                                                                                                       1216                                                                                                      |                                                                                                       1581                                                                                                      |                                                                                                       2056                                                                                                      |                                                                                                           2673                                                                                                          |                                                                                                       3474                                                                                                       |


# Matrix Core Engine

The Source of All Decentralized Content Production in Mirror World

## Introduction

The Matrix Core Engine can be described as an engine for accelerating the development of Web 3 games and decentralized applications.

At its core, the Matrix Core Engine is comprised of game development sandboxes, smart contracts, and SDKs, as well as an AI language and service model layer to augment the experience of the individual user in the MirrorWorld ecosystem.

For gaming studios or individual creators, this eliminates a lot of the complexity involved with deploying your game on a Web 3 stack, or integrating AI into your games. This implementation allows a *Bring Your Own Game* approach to Web 3 gaming and decentralized application development in the MirrorWorld ecosystem. We will standardize tool kits for all game creators and thus lower the bar for Web2 content manufacturers to adopt the ownership models of the new world.

{% hint style="info" %}
**Attention:** we are currently in the development phase of this tool kit, we will be taking applications with a very selective process for qualified game developers of any size and gradually open up our capabilities to game studios, you can find the application form here to discuss with the team: <https://forms.gle/t4SgZGAoFXYm2npH9>
{% endhint %}

## Design Principles

\
**Matrix Core Engine** offers modular components (Entity Component Abstractions, SSO, Database, Smart Contract Sync, AI SDK, Sockets, Indexer, etc) to all game developers to quickly build on top the Mirror World ecosystem. Adhering to our open-source principals, all assets we've deployed so far will also be made available to the community.

## Plug'n Play

**Matrix Core** builds on top of open-source game editors such as Cocos Creators to offer easy browser gaming development. However, what distinguishes Matrix Core is the Blockchain Adapter layer that connects the game client and composable smart contract protocols. Through the process of onboarding multiple individual game teams to our ecosystem, we've realized game studios have had major pain points with:

* Deciding the asset level data structures
* On-chain and off-chain data tracking and indexing
* Unclear Process of minting and securing on-chain assets

Web 3.0 modules allow users to leverage blockchain easily to build games on a decentralized state machine. **Game developers will be able to "plug'n play" with the existing module ecosystem.**

Most studios trying to build Web 3.0 games sleep for months over the interaction between games and different blockchains. We recognize that this is a common problem for any game developer trying to enter the space and offer our plugin ecosystem to try to make developers' lives a little easier.

## Core components

The core of Matrix Engine is comprised of the following components:

1. Game Development Sandbox
2. Blockchain Adapter Layer
3. AI Language and Service Model layer

Each of these components is modularized and can be consumed in a way that allows the consumer to use one or all parts of the entire Matrix Core Engine Stack.

## System Architecture

Technically, the Matrix Core Engine System Architecture can be visually represented as in the following diagram.

![A simple visual representation of the Matrix Core Engine system architecture](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-4790d6bfdef84693d50af1906814c6cc32513866%2Fimage%20\(2\).png?alt=media)

The Matrix Core Engine brings together the best of Web 3.0, Gaming, and Artificial Intelligence to create a unique experience for consumers. The modular architecture of the core engine makes it possible to use the parts of the Core Engine Stack that are most pertinent to the user's game.

By building on top of the Matrix Core Engine, your game immediately is able to connect to the MirrorWorld Universe in true Metaverse fashion.

### Game sandbox

The game sandbox provides a set of creator tools for game developers that covers a broad range of game development(editors, character abilities and skills development, sprite creation) and build tools that allow you the author to target the platform their users are most familiar with.

The Game Sandbox build tool enables a rendering schema that targets multiple native platforms, namely:

* Android
* iOS
* Windows
* MacOS

Learn more about the Game Sandbox [**here**](/matrix-core-engine/gaming-sandbox)\*\*\*\*

### **Blockchain Adapter (Hermés)**

The blockchain adapter layer (Hermés) is responsible for connecting your gaming application to the MirrorWorld Metaverse. The function of the blockchain adapter is to connect your gaming digital world to the MirrorWorld Metaverse.

One unique feature that we're excited about on Hermés is that will make it possible for different gaming digital worlds to be connected to one another using the MirrorWorld Token ($MWM).

Hermés has also been built to allow your decentralized applications to build on top of the MirrorWorld Web 3.0 architecture by providing contracts for your game asset collections to be minted and traded in primary and secondary Marketplaces.

With Hermés, you can build a custom marketplace for your game, mint NFTs for your in-game assets, coupon contracts for discounts, and orchestrate airdrops. Hermés can function in either a fully decentralized system, where you read and write directly to the chain, or you can also create an instance of the Hermés indexer to track on-chain events from your games and provide them to your application via the gateway API. This is mostly useful at a scale where your client application has large volumes of users visiting.

![Hermés Core Architecture](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-516f63f404a24511247cb2491ec893a85590e1e1%2Fimage%20\(1\).png?alt=media)

### **AI Layer**

The AI Layer core comprises language and service models that can augment the experience of your games. It also provides predictor services for the different subjects like currency, behaviour, and simulations.

![Matrix Core Engine AI Layer](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-e66c4f530f833082e988519d5122a96afe923a4e%2Fimage%20\(4\).png?alt=media)


# Gaming Sandbox

Cross-Platform Development Framework for Decentralized Games

## Introduction

To generate digital worlds more easily, [Matrix Core Engine](/matrix-core-engine) will include a Gaming Sandbox with a toolkit for gaming creators and game development including editors, character abilities, skills development, sprite creation and package them into a rendering engine that targets the UI layer for cross-platform native systems.

The Gaming Sandbox's main purpose is to provide players with a platform where they can craft their own games. Professional-generated content, as well as user-generated content, will also be available in the sandbox. The platform will offer a low-code/no-code experience for game designers to draft their own worlds. We have already deployed the modules in the development of Beacon. Designers are already able to deploy tower defense-type games very easily with the current structure.

There will be a series of digital game worlds interconnected by the Matrix Core Engine, Sandbox Modules will empower game designers in the following ways:

### Design Principles

Gaming Sandbox is game-type agnostic

Gaming Sandbox are low code

Gaming Sandbox supports multi-player online games

Gaming Sandbox supports decentralized storage

Gaming Sandbox supports cross-platform development and distribution

### Features

The gaming client-side is ECS-like, abstracting game actions, including skills, building, feeding, etc. Players can save their modded games and customized games, and recover when running it

1. Introducing graphic editors to represent abstract behavioral data as graphic squares, binding them to player-designed heroes and buildings (or unbinding them)
2. "Land" units can be decorated to construct player-owned spaces
3. Processing user data with [Hermés](/matrix-core-engine/matrix-blockchain-adapter-hermes), improving data security and privacy
4. Cross-platform development for HTML5, Android, IOS, Mac, and Windows, allowing multiplayer online gaming on multiple platforms

{% hint style="info" %}
**Attention:** we are currently in the development phase of this tool kit, we will be taking applications with a very selective process for qualified game developers of any size and gradually open up our capabilities to game studios, you can find the application form here to discuss with the team: <https://forms.gle/t4SgZGAoFXYm2npH9>\\
{% endhint %}


# Matrix Blockchain Adapter - Hermés

Matrix Core Engine Bridges Web 2.0 and Web 3.0 Development Through it's Blockchain Adapter Layer named Hermés.

The MirrorWorld Matrix Core adapter is primarily engineered to enable you to easily plug into the MirrorWorld Gaming Universe through our stack of contracts that would to allow your application to read and write to the blockchain via our adapter SDKs known as ***Hermés.***

{% hint style="info" %}
*Hermes 1. / (ˈhɜːmiːz) / noun. Greek myth **the messenger and herald of the gods; the divinity of commerce, cunning, theft, travellers, and rascals**.*
{% endhint %}

## Hermés Contracts

Hermés provides smart contracts and SDKs across different that allow you to do the following operations for your NFT assets across multiple blockchains.

{% hint style="info" %}
As of the end of Q2 2022, Hermés currently only support Solana NFTs. In the future, we intend to support multiple chains. We, therefore, intend to progressively roll out cross-chain support on Hermés in the coming months.

If the reader uses another blockchain apart from Solana, the reader may replace Solana with the blockchain of their choice
{% endhint %}

1. Minting new in-game contracts.
2. Collection contracts.
3. NFT Upgrade contracts.

Hermés provides a \*\*\*\* and provide scale and improve performance for your gaming applications when building on Web 3.

## Blockchain Support

Here is the Hermés Contract Support at this point in time.

<table><thead><tr><th>Chain</th><th data-type="checkbox">Asset minting</th><th data-type="checkbox">NFT upgrades</th><th data-type="checkbox">Marketplace Trading</th></tr></thead><tbody><tr><td>Solana</td><td>true</td><td>true</td><td>true</td></tr><tr><td>Ethereum</td><td>true</td><td>true</td><td>false</td></tr><tr><td>Binance Smart Chain</td><td>false</td><td>false</td><td>false</td></tr><tr><td>Avalanche</td><td>false</td><td>false</td><td>false</td></tr><tr><td>Starknet (Layer 2)</td><td>false</td><td>false</td><td>false</td></tr><tr><td>Polygon</td><td>false</td><td>false</td><td>false</td></tr></tbody></table>

## Hermés System Architecture

![Hermés Blockchain Adapter Layer](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-516f63f404a24511247cb2491ec893a85590e1e1%2Fimage.png?alt=media)

{% hint style="info" %}
**Attention:** we are currently in the development phase of this tool kit, we will be taking applications with a very selective process for qualified game developers of any size and gradually open up our capabilities to game studios, you can find the application form here to discuss with the team: <https://forms.gle/t4SgZGAoFXYm2npH9>
{% endhint %}


# Hermés Indexer

The Hermés indexer is responsible for accelerating read operations from the blockchain to your gaming decentralized application.

Blockchains today are still natively inefficient for reading specific account information. Given the linear strata of data, it makes it harder to query specific events natively without very efficient filters if we were to read directly from the chain.

When reading accounts from the chain directly, there could be large volumes of data that are not necessary for the client to download. Downloading this would make it very slow and non-performant.

The Hermés indexer solves this problem by doing this work by subscribing to relevant events for your game from the Matrix Core Engine Validator Node for the blockchain of your choice. It then parses this data and filters it for only relevant points we need to consume on the client.


# Hermés Contracts

Hermés instantiates a collection of ready-to-use smart contracts for your Gaming Web 3.0 ecosystem. Most contracts simply require you to create an instance of the contracts you need to consume from our dashboard or CLI.

### MirrorWorld Program Library

The [MirrorWorld Program Library](https://github.com/mirrorworld-universe/mirrorworld-program-library) contains the contracts by the different games that would like to plugin into the MirrorWorld Ecosystem.

| Contract Name        | Description                                                             | Program                                                                                                                       | SDK                                                                                                                            |
| -------------------- | ----------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
| **`level_upgrade`**  | Upgrade Program for MirrorWorld Generation 1                            | [level-upgrade-program](https://github.com/mirrorworld-universe/mirrorworld-program-library/blob/main/programs/level-upgrade) | [level-upgrade-sdk](https://github.com/mirrorworld-universe/mirrorworld-program-library/blob/main/sdks/packages/level-upgrade) |
| **`assets_program`** | Assets program used to authorize mints for in-game assets               | N/A                                                                                                                           | N/A                                                                                                                            |
| **`game_program`**   | Game program used to identify a game instance on the Matrix Core Engine | N/A                                                                                                                           | N/A                                                                                                                            |


# Hermés SDKs

Hermés SDKs enable consumers to build decentralized applications on top of the Hermés Contracts.

Hermés exports a set of SDKs to enable consumers to build decentralized applications on top of the Hermés Contracts. They also allow your DApps to execute write operations to the chain

Most Hermés SDKs target web and platforms like Node.js and ES5 Javascript environments.

The SDKs built by the Mirrorworld team extend already existing contracts shown below:

| Contract Name                      | Description                                                             | Program                                                                                                                       |
| ---------------------------------- | ----------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- |
| **`@mirrorworld/mirage.core`**     | Marketplace SDK                                                         | [Metaplex auction-house](https://github.com/metaplex-foundation/metaplex-program-library/tree/master/auction-house/)          |
| **`@mirrorworld/library.upgrade`** | Level Upgrade SDK for MW Generation 1                                   | [level-upgrade-program](https://github.com/mirrorworld-universe/mirrorworld-program-library/blob/main/programs/level-upgrade) |
| **`@mirrorworld/assets.core`**     | Assets program used to authorize mints for in-game assets               | N/A                                                                                                                           |
| **`@mirrorworld/game.core`**       | Game program used to identify a game instance on the Matrix Core Engine | N/A                                                                                                                           |


# AI-Powered Souls

The Intelligence That Connects Mirror World and Its Partner

### Introduction

Mirror World created the world’s first intelligent NFT collection in May of 2021, auctioning it commercially. Mirror World extended that endeavor to bring more NFTs to life through its launch of the **AI-powered Soul.**

## More Than Identity

In the Web 3.0 World, recording users' underlying economic rewards on the underlying Blockchain protocol will not only allow a higher degree of data transparency, stronger interoperability, and interactivity, but also a larger network effect for the project. NFTs are products of the Blockchain Protocol layer, innately tradable, and carry information flow. By definition, an information medium that is minted as an NFT (Eg. JPEGs, Music, or Video), will carry liquidity and transactions.

### AI Agent

However, we believe that NFT projects can offer much more than a mere representation of digital identity to its holders, the unique properties of these digital assets should offer more utility values to its users while expressing the project's culture and worldview. With our [**Matrix Core Engine**](/matrix-core-engine) \*\*\*\* connecting us with the underlying protocols, we intend to create dGames on top of the blockchain layer to enrich the NFT interactivity and provide better utility value for users.

Those dApps will be powered by **native AI agents that inhabit Mirror World.**

Since the conception of Mirror World, we've always wanted to make static, non-interactive NFTs dynamic and interoperable. **Our AI agents are able to communicate with users both via language, as well as actions.** There are multiple projects solely focused on ontological AI, but we believe that in a digital world, emotional connection is created not only with conversational interactions but a combination of events and interactions.

\
**Attention:** we are currently in the development phase of this tool kit, we will be taking applications with a very selective process for qualified game developers of any size and gradually open up our capabilities to game studios, you can find the application form here to discuss with the team: <https://forms.gle/t4SgZGAoFXYm2npH9>\\

### **Use Case**

The intelligence behind Mirror NFTs is called a **Soul**. The Soul is an **Artificial Intelligence Dialogue Chip**, which can help your NFT become dynamic and interactive. Every Soul NFT can be bounded to an existing NFT, thus bringing them to life.

As we say, we want to provide long-term utility value to NFT and make NFT from static to dynamic and interactive. **So we're throwing a big party and trying to bring different NFT projects together in the process, linking them up through Soul and having fun with Mirror World.**

Holders of Partner NFT projects will be able to claim a Soul NFT from Mirror World. The owners of NFTs listed below can claim one “Soul” NFT for each owned NFT in listed NFT collections. Each NFT can only claim once. We aim to bring partners' NFTs into our ecosystem with Souls.

![Soul Chip as a Bridge links different NFT projects to have fun with Mirror World](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-509179524d9e63ff2b7487cf3ddc6e1cff3671c1%2FWechatIMG633.jpeg?alt=media)

A list of the projects that are entitled to claim a Soul Chip are listed here: [**https://mirrorworld.fun/soul**](https://mirrorworld.fun/soul) \*\*\*\*

In addition to being able to link different NFT projects to join the Mirror World party, **Soul also plays an important role in Mirror World, as it gives each Mirror the ability to talk and also influences how the Mirror performs in the game**. It is worth noting that in Gensis Mirror, each Mirror already contains a Soul Chip that enables it to talk, while Mirror Generation 2 need to get a Soul Chip in order to have the ability to talk and perform better in the game.

![Soul Chip Plays an important role in Mirror World](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-8179e2c412db2cabb6c5be338980f67009fb5405%2FWechatIMG634.png?alt=media)

### Technical Implementation

The algorithm behind **Soul** is called the [Unstable Brain Algorithm](/matrix-core-engine/ai-powered-souls/unstable-brain-algorithm), which takes care of the conversational, and behavioral capabilities of our ecosystem NFTs.


# Unstable Brain Algorithm

The Algorithm Cluster Powering all AI Souls in Mirror World

**Unstable Brain** is the algorithm we deploy behind all of our NPCs. This project is initiated to achieve the goal of controlling and simulating the NPC or offline player characters.

Using this technology, the possibility of predicting the actions or emotional stats of the characters is possible in the most optimized way.

As a side benefit, since we get all the emotional stats plus the relation memory of the characters within the ecosystem, we can use the same data to input into our language models to get accurate results based on the emotion, personality and relation of two characters interacting.

**Note: We combine this technology with our in-game experience to achieve autonomous character decisions that are made based on existing NFT personality traits.**


# Key Features

Key Features of Unstable Brain Algorithm

### Behavioral Translation

In the first stage predicting the emotional stats and secondly controlling the characters using those stats are the primary goal of the first version of the project. However, we will not be limited by these features since technology is not case-specific.

### Emotional Translation

To achieve emotion-based behavior we need to conduct the fractal sense of micro emotions and have an understanding of how to combine them. The core layer of UnstableBrain is provided by a series of technologies that allow us to combine micro emotions(Liberated, Ecstatic, Amused and etc.) and translate them to sub(Joyful, Interested, Proud and etc.) and by proxy to primary emotions(Happy, Sad, Disgust and etc.) safely. For more information, you can refer to the [emotion wheel](https://smlhic47en.feishu.cn/docs/doccnzyOsWPTnSPLf5EF1WMADvg).

### Human-Like Decisions

As a result of this multi-layer technology, we can witness behaviors similar to human decisions and as a result, we can achieve a society in simulations as close to what humans would build based on their thread of thinking. This means that players will have seamless interaction with NPCs powered by this technology, and it will be a better candidate to simulate or predict any type of behavior in games. In a general sense, a human-like decision means predicting the reaction of a character based on other characters' decisions in a game.

This prediction can be based on the players' past decisions in the game, the games they played before, or any other factors which are likely to affect the player's decision and the player and character's personality. In order to predict the reaction of the characters like humans, we must know their personality types, relationships, and their moods.

By having this data, if character A punches character B, the mood and emotional status of character B will be adjusted the same way as it would affect a human, and the reaction will be according to a new set of emotions and moods that will be stored in their memory. Simulating decisions in a game is not a simple process.

Firstly, players' behaviours are not simple to predict. They have a complex decision-making process, that includes multiple factors such as their emotions, their values, and their preferences. The complexity of decision-making is not unique to human beings, but it is a common factor in the design of games. It will be extremely important to use this new technology to create the world of the future, which will be a virtual world.

After the first implementation, we will see the next generation of characters in games. AI-driven decisions based on emotions and personalities will be the next step in terms of game development or simulations.

The power of this technology comes from its simplicity. In order to implement it, we only need to make sure that the NPCs can store their information and process it. The implementation of this technology is relatively simple. NPCs will store their information in their internal memory. They will use the input device to interact with the player. In order to improve the input device, we will add the prediction engine to the input device.

### Scalability

From the scalability standpoint Unstable Brain is being built on multiple layers which allow users to deploy and use the technology in a matter of minutes. This also gives us a chance to upgrade modules in the system based on their performance and have a better understanding of the micro-benchmarks which will be tested regularly to guarantee the best results and performance each module and layer can provide.

### NLP

One of the very useful modules under this technology is providing modified scenario-specific replies, based on emotional stats. UnstableBrain will provide an accurate emotional system that can be used to alter the values being provided to language models to generate the most accurate and realistic version of the conversation. Our mirror personality will be set and improved by this technology and, as the result, each soul will receive its own unique set of personality and emotions. This will highly affect the value of souls as they will have their own way of thinking and will improve dynamically as other characters or humans will interact with them.

### Decentralization

All registered characters will be assigned a unique hash which will be stored on-chain to ensure the rights of owners and also, in this way, protect the owner's right to use the technology.

Designing this technology to be decentralized will also reduce the number of transactions required to complete a transfer. We have already been developing and testing the technology and infrastructure to build each of these elements.


# Added Value

Usecases and Value Proposition of the AI Algorithm

### General Use cases

Here are some of the supported technologies and their API formats:

* For games, you can use the API to perform actions in the game and to get the characters' responses
* For chatbots, you can use the API to do text-based conversations
* For web-based games, you can use the API to get the characters' responses and to perform actions in the game

### Adoption

UnstableBrain has the capability to be adapted to a variety of technologies and applications through the provided API from our website.

The APIs have an industry-standard format that can be adapted to most technologies that require Character control, emotion-based predictions, and responses.

Additionally, the API can be used for multiple applications such as the creation of games, chatbots, and many others. UnstableBrain is a useful tool that can be used for a variety of applications, and we are happy to be able to give a free demo to the public.

### Deployment

Once you register on the website and get your API Key and Secret, you can head to the application section and create an application.

The application will automatically deploy a node for you on our AWS servers based on your requirements and provide you with a hash that you can use in our SDK alongside your Key and Secret Key to connect to our platform.

Once you configured the application and are ready to go to production, we will store your hash on-chain. But only the application owner and people who have been provided with the authority can use the hash.

{% hint style="info" %}
**Attention:** we are currently in the development phase of this tool kit, we will be taking applications with a very selective process for qualified game developers of any size and gradually open up our capabilities to game studios, you can find the application form here to discuss with the team: <https://forms.gle/t4SgZGAoFXYm2npH9>
{% endhint %}


# Mirror World Economics


# Economics Framework

## Assets & Resources Summary

In Mirror World, we have several different types of in-game assets and resources, which are Token, Mirror NFT, Battle Pass, Energy, Equipment, Item, Loot box, and Trophy.

These resources and assets play an important role in Mirror World's game ecosystem, and some resources exist across games. We summarize all the access to these assets and resources and the usage of these assets.

| Assets\&Resources Type      | Game                        | How to get                | How to use                                                                        |
| --------------------------- | --------------------------- | ------------------------- | --------------------------------------------------------------------------------- |
| MWM Token                   | Mirrama and Brawl of Mirror | In-game mode              | In-game utility value (character and equipment development) and governance rights |
| Mirror NFT                  | Mirrama and Brawl of Mirror | Marketplace               | To enter to the Mirror World and gain corresponding rewards                       |
| Energy                      | Mirrama and Brawl of Mirror | Refresh in a certain time | To participate in common game mode                                                |
| Equipment                   | Mirrama                     | In-game mode              | To have a better game performance                                                 |
| Mirrma Battle Pass          | Mirrama                     | In-game Activities        | To participate in specific game mode                                              |
| Brawl of Mirror Battle Pass | Brawl of Mirror             | In-game Activities        | To participate in specific game mode                                              |
| Item: Skill Power-ups       | Brawl of Mirror             | In-game mode              | To develop skills                                                                 |
| Item: Class Power-ups       | Brawl of Mirror             | In-game mode              | To develop character                                                              |
| Item: Skill Creators        | Brawl of Mirror             | In-game mode              | To develop skills                                                                 |
| Loot Box                    | Brawl of Mirror             | In-game mode              | To gain items                                                                     |
| Trophy                      | Brawl of Mirror             | In-game mode              | To purchase loot box                                                              |

## Mirrama Economics

**Rewards = Daily Quests + Dungeon Mode Rewards（PVP）**

* **Daily Quests:** A Flexible Rewards for users, including one-time rewards for story mode
* **Dungeon Mode Rewards:** weekly rewards and Season rewards

Expectations of Total Rewards

\= Expectation of Daily Quests Rewards + Expectation of Dungeon Mode Rewards

\= The Number of Quests Finished \* Rewards+ Probability of Sucess in Dungeon \* Rewards

Probability of Success = f(player skill, equipment level & rarity, character level & rarity, AI level, super level, number of PVP participants)

![Mirrama Economics](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-acc6d5e82ecd16906d0486a02dfba931db850667%2FWechatIMG604.jpeg?alt=media)

## Brawl of Mirror Economics

## Brawl of Mirror Economics

**Rewards = Daily Quests + PVP Mode**

Expectation of Total Rewards

\= Expectation of Daily Quests Rewards + Expectation of PVP Mode Rewards

\= The Number of Quests Finished \* Rewards+ Probability of Sucess in PVP \* Rewards

Probability of Success = f(player skill, character level & rarity, skill, number of PVP participants)

![Brawl of Mirror Economics](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-09d4ee5c586cb95694d879e50f46b2c89f7ff614%2Fd0490bba-11f8-4aff-8b11-cd898f1ea716.svg?alt=media)

## Beacon

To be continued

## Unstable Brain

To be contined

##


# Token Allocation& Vesting Schedule

## Token Emission

![Token Emission](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-927a7fef5b804fa1549249c121a2608977bf70d9%2FUntitled%20\(2\).png?alt=media)

## Token Distribution

![Token Distribution](https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2Fgit-blob-4fe5171369e9cf539ad07f6edaa82df59a5b0901%2FUntitled%20\(3\).png?alt=media)


# DAO Governance


# Designing Principle

Before discussing the structure of DAO, let us first briefly introduce some of our design principles and philosophy. In order to facilitate understanding, we combed the following points:

1. **Emphasize the division of labor, cooperation, and interaction among the members of the organization, and gradually realize decentralization in the long run**. In our view, governance itself emphasizes both the bottom-up and top-down modes within the organization, as well as the cooperation, participation, and interaction of members within the organization, so how to enable participants in our ecosystem to truly participate in governance is very important to us. They should be able to involve specific projects and collaborate in governance. Organizational decentralization is a long-term process, and we believe that this process must be gradual.
2. **Emphasize the value of Mirror Token in the environment and safeguard Mirror Holder's long-term governance rights.** In Mirror World, it is necessary to highlight the role and value of the Mirror World Matrix Token in carrying the entire ecological network of Mirror World, so what we need to do is to maintain the value and rights of these Mirror Tokens, so that not only the rights and interests of Token Holders can be long-term and continuously be guaranteed, but we can also ensure that Holders can participate in the governance of the organization.
3. **Emphasize the unity of the governance rights of ecological participants and the long-term development of ecology.** From the perspective of ecological participants, we can see that the participants in the ecology mainly include: game players, game guilds, game scholars, game developers, speculators, etc. So, to make sure that all participants in ecology have the same rights and interests when it comes to governance and that ecology continues to grow over time, the game's governance is split into two parts: in-game governance and out-game governance. The content and requirements for participating in each type of governance are different.
4. **Emphasize the long-term scalability of the DAO structure**. From our point of view, in fact, it is difficult to design a complete DAO governance framework at the beginning, so it is necessary to continuously and quickly optimize and iterate this framework in the development process, and in this process, the division of labor among the organization will also be refined in this process.


# Governance Structure

<figure><img src="https://506513768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOiotTuQgMGEwONMKCXjw%2Fuploads%2F4tWKh6VbG2mjqRROl9uG%2F8261663041703_.pic.jpg?alt=media&amp;token=9d339fe1-27b8-4f40-b603-d43257f01b29" alt=""><figcaption></figcaption></figure>

## Founding Committee

By default, the founding team is the only committee that can make proposals for treasury outflows and inflows.

## Board Delegation

As the intricacies of managing the DAO become more complex and time-consuming, the Founding Committee will be expected to create new delegations assigned to certain responsibilities, **including but not limited to, community management and treasury management**.

The delegation will take place 18–24 months after the DAO is formed and the token is launched.

Phase 1: Centralized

Phase 2: Hybrid

Phase 3: Fully decentralized

### Community Board

Community engagement is the core of any successful project. As a result, the Community Board will be responsible for actively managing community engagement and expectations, and working directly with the treasury board to determine incentives for community members.

This community will consist of 5 members, of which one member shall be from the founding team (ideally the CEO or COO). The rest of the community members shall be appointed as follows. Two from the founding team and two from the community.

Given the time-consuming nature of managing a vibrant community, the community board must be adequately incentivized. The community board shall be compensated based on a predetermined KPI that is mutually agreed upon at the beginning of the year with the founding team and team members. Members will then be re-evaluated on an annual basis based on performance and re-nominated accordingly.

Community-nominated member terms: 1-year

### Treasury Board

The treasury board will have the responsibility of managing the treasury that shall benefit all token holders. This involves diversifying the treasury assets in order to maintain a balanced portfolio to weather significant market downturns. The team will work with market makers and market participants to buy and sell treasury assets as they deem fit for the benefit of the community. They will also work closely with the community board to communicate all treasury management decisions with the community.

Treasury Board Objective:

* Diversify treasury and adjust staking rewards for sustainability
* Research, analyze, and make decisions around capital management
* Present proposals in connection with community members
* Incentive determination for governance members
* Drive overall growth of treasury

This committee shall consist of five members, of which one member must come from the community board and one from the founding team (aka the CFO). The other three board members will be appointed by the founding team. These members must have extensive experience and knowledge of decentralized finance instruments and demonstrate prowess with rewards for managing treasury for other protocols. Members may be any qualified individual or a service provider representative or service DAO representative.

Due to the complexities and significant time required to actively manage a treasury, the founding team must allocate adequate incentives to the committee members in order to attract the most qualified individuals for this committee. The incentives should be tied to the overall performance of the treasury and the basket of treasury portfolio indexes predetermined by the committee at the beginning of the year and also reviewed and approved by the founding team.

Committee decisions will be based on a unanimous vote among the committee members. This implies that all decisions must have buy-in from the community through the community board representative and decisions will be communicated with the community via the community board. All treasury decisions must be appropriately communicated to the community in order to manage the community’s expectations.


# Roadmap


# Vision

There are three key points annotated in the Mirror World [Future Roadmap](/roadmap/future-roadmap)：

1. Crypto [Game Matrix](/interoperable-game-matrix) Content Production
2. [Unstable Brain](/interoperable-game-matrix/ai-sim-island-unstable-brain-wip) Algorithm Iteration
3. [Matrix Core Engine](/matrix-core-engine) Expansion

Learn More: [here](/roadmap/future-roadmap)


# Completed Milestones

### Q4 2021

* Mirror NFT Launched
* Soul Chip NFT Launched
* Mirror NFT In-Game 3D Model Completed
* Mirror World Joined Blockchain Game Alliance
* Hosted Mirror World's First Game-Related Party

### Q1 2022

* Mirror World raised $4 Million from Top investors in Seed Round
* \[Mirrama] ARPG Game Demo Production
  * \[Mirrama] ARPG Economic Framework v1.0 Completed
  * UI Iteration Completed (Decided To Switch To Vertical Display)
* \[Brawl of Mirror] MOBA Game Demo Production
  * \[Brawl of Mirror] MOBA Economic Framework v1.0 Completed
  * Started Work On Real-Time Matching System
* Game Concept Film Released
* \[Mirrama] ARPG Game Demo Released
* \[Brawl of Mirror] MOBA Game Demo Released
* \[Mirrama] ARPG Alpha Test


# Future Roadmap

### 2022 Q1

* Mirror Cross-Chain Solution

### 2022 Q2

* Marketplace Release
* Official Website Update
* \[Brawl of Mirror] MOBA Alpha Test
* \[Mirrama] ARPG Beta Test
* \[Brawl of Mirror] MOBA Beta Test

### 2022 Q3

* Rental Platform V1.0 Release
* Tokenomics Ready With Republic Crypto
* Tokens on the Test Net
* Games On The Test Net
* \[Mirrama] ARPG Beta Test
* \[Beacon] ATD Playable Demo Alpha Test
* \[Unstable Brain] AI Action Algorithm Internal Testing
* \[Matrix Core] Engine Deployed

### 2022 Q4

* Game Live-Ops and Development
* \[Beacon] ATD Game Asset Launch
* \[Unstable Brain] AI Action Prototype
* \[Matrix Core] Engine Expansion

### 2023

* \[Beacon] ATD Game Beta
* Game Live-Ops and Development
* \[Unstable Brain] AI Action Beta
* \[Matrix Core] Engine Expansion


# Product Features


# Marketplace

### Market

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The **Mirror World** Marketplace is the intermediate station of all Mirror World Game Matrix Products, supporting the interoperable asset flow within the decentralized development framework.

**Mirror World** Marketplace serves multiple games at the same time, allowing seamless transactions and descriptions of all gaming item SKUs, and on-chain data tracking. In-game Interoperability requires our marketplace to be scalable and allow for connections into future game products.

### Trade

Users can now purchase NFTs of the following type, with more types introduced as more games are rolled out:

Details can be found:

* Mirror NFTs
* AI Powered Soul NFTs
* LootBox
* Equipment
* Battle Pass


# Rental System (WIP)

## Rental

### Gamers

Rental systems are essential to onboard new users into our ecosystem to lower the complexity of the onboarding process. We will offer In-app rental systems that allow for a much lower barrier to entry. Mirror World will allow easy in-game access through our rental system. Games will start as soon as leasers are matched.

There will be an upward limit on the number of assets scholars can rent at the same time.

### Guilds

We also realize that gaming guilds will be important parts of our ecosystem, having collaborated with more than 20 guilds from our project inception, we want to serve our guild partners with rigor. Therefore, at stages our game, we will be rolling out features specifically for guilds including batch processing, profit-sharing contracts, as well as Dashboards.

### **Scholars**

Scholars will be able to log into the games via email and password provided by the managers.

There will be an upward limit on the number of assets scholars can rent at the same time.

### Features

**Note: these features will be released with controlled pacing so we can stabilize the economy**

Mirror World will provide rental systems with the following functionalities:

1. Dashboards
2. Batch Processes
3. Profit-sharing
4. In-App Wallet
5. Credit System


# Web 3.0 Wallet


# AI Powered Faction Leaders

### Faction Rewards

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Talk to the three leaders in the Mirror World ecosystem here:\
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Complete tasks on the Lore page to understand Mirror World's World and receive high prizes\\


