Character NFTs
Mirror NFTs in Mirrama are differentiated by Rarity, Level, Class, and Factions, all of which affect the growth and development of the character. And there are also differences in the way Mirror attacks: melee attacks and ranged attacks.
Mirror NFT in Mirrama: Rarity, Level, Class and Factions
Basic Attributes
The initial attributes of the Mirror NFT characters are Attack, Defence, and Health. Each NFT character could carry 3 Active Skills (Initial) and 4 Passive Skills (Permanent).
The Active Skills can be freely equipped.
The 4 Passive skills are acquired when the NFT character is minted and cannot be replaced permanently.
In addition to the 4 passive skills, they also come with a Faction Passive Skill depending on the Faction Type.
Rarity
Different rarities of Mirror NFT have different combinations of passive skills and class, which will affect the player's experience in battle.
Rarity levels are: Mythical, Legendary, Elite, Rare, and Common.
How does Rarity influence Passive Skills?
Passive skills exist in 3 rarity categories: SSR, SR, and R with different distribution based on Mirror's rarity.
Rarity | Passive Skill Type |
---|---|
Mythical Mirror | Has 2 SSR level passive skills and 2 SR level passive skills with same skill genre |
Mythical Mirror | Has 3 SSR level passive skills and 1 SR level passive skill with 2 different skill genre |
Mythical Mirror | Has 4 SSR level passive skills with 2 different skill genre |
Legendary Mirror | Legendary Mirror NFT has 2 SSR level passive skills and 2 SR level passive skills with random 1-2 skill genre |
Elite Mirror | Elite Mirror NFT has 1 SSR passive skill and 1 SR passive skill, 2 R passive skills with random 1-3 skill genre |
Rare Mirror | Rare Mirror NFT has 2 SR passive skills and 2 R passive skills with random 1-3 skill genre |
Common **** Mirror | Common Mirror NFT has 4 R passive skills with random 1-3 skill genre |
How does Rarity influence the Class?
The class of the Mirror varies according to its rarity.
Rarity | Class Type |
---|---|
Mythical Mirror | Mythical characters start with class of 5 |
Legendary Mirror | Legendary characters start with class of 4 |
Elite Mirror | Elite characters start with class of 3 |
Rare Mirror | Rare characters start with class of 2 |
Common Mirror | Common characters start with class of 1 |
Class
The Class has the ability to change a character's level cap. Characters with a rarity below Mythical Rarity can raise their level cap to a higher level cap by using tokens to break through the class when they reach their level cap.
There are 5 levels of class:
Class | Maximum Level |
---|---|
5 | 200 |
4 | 180 |
3 | 150 |
2 | 100 |
1 | 80 |
Level
The initial level cap of a character is related to class, while the initial class is related to rarity.
Rarity | Class Type | Maximum Level |
---|---|---|
Mythical Mirror | Mythical characters start with class of 5 | 200 |
Legendary Mirror | Legendary characters start with class of 4 | 180 |
Elite Mirror | Elite characters start with class of 3 | 150 |
Rare Mirror | Rare characters start with class of 2 | 100 |
Common Mirror | Common characters start with class of 1 | 80 |
Players need to experience in-game mode to gain experience to upgrade their characters.
Super Level
Super Level is the level status of a player's NFT character after they have exceeded the level cap of 200, and will be activated when the NFT character they are using has reached level 200.
The super level is tied to the player's account, meaning that all NFTs under the player's account share the super level
The super level gives an additional benefit to each NFT held by the player
Super Level Benefits
The super level will give certain benefits to the NFT character's main attributes: blood, attack, and defense.
NFT Quantity Benefits
A certain number of NFTs owned by a player's account will give an additional benefit to the equipment.
The Total Number of NFT | Mythical Equipment Benefits | Legendary Equipment Benefits | Elite Equipment Benefits | Rare Equipment Benefits | Common Equipment Benefits |
---|---|---|---|---|---|
<3 | 0% | 0% | 0% | 0% | 0% |
3-7 | 2% | 2% | 1% | 1% | 0.5% |
8-12 | 3% | 3% | 2% | 2% | 1% |
13-20 | 5% | 4% | 3% | 2% | 2% |
20+ | 8% | 5% | 5% | 5% | 5% |
Factions
Faction determines the faction's **** passive skill of characters. \
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