Economics Framework
Assets & Resources Summary
In Mirror World, we have several different types of in-game assets and resources, which are Token, Mirror NFT, Battle Pass, Energy, Equipment, Item, Loot box, and Trophy.
These resources and assets play an important role in Mirror World's game ecosystem, and some resources exist across games. We summarize all the access to these assets and resources and the usage of these assets.
Assets&Resources Type | Game | How to get | How to use |
---|---|---|---|
MWM Token | Mirrama and Brawl of Mirror | In-game mode | In-game utility value (character and equipment development) and governance rights |
Mirror NFT | Mirrama and Brawl of Mirror | Marketplace | To enter to the Mirror World and gain corresponding rewards |
Energy | Mirrama and Brawl of Mirror | Refresh in a certain time | To participate in common game mode |
Equipment | Mirrama | In-game mode | To have a better game performance |
Mirrma Battle Pass | Mirrama | In-game Activities | To participate in specific game mode |
Brawl of Mirror Battle Pass | Brawl of Mirror | In-game Activities | To participate in specific game mode |
Item: Skill Power-ups | Brawl of Mirror | In-game mode | To develop skills |
Item: Class Power-ups | Brawl of Mirror | In-game mode | To develop character |
Item: Skill Creators | Brawl of Mirror | In-game mode | To develop skills |
Loot Box | Brawl of Mirror | In-game mode | To gain items |
Trophy | Brawl of Mirror | In-game mode | To purchase loot box |
Mirrama Economics
Rewards = Daily Quests + Dungeon Mode Rewards(PVP)
Daily Quests: A Flexible Rewards for users, including one-time rewards for story mode
Dungeon Mode Rewards: weekly rewards and Season rewards
Expectations of Total Rewards
= Expectation of Daily Quests Rewards + Expectation of Dungeon Mode Rewards
= The Number of Quests Finished * Rewards+ Probability of Sucess in Dungeon * Rewards
Probability of Success = f(player skill, equipment level & rarity, character level & rarity, AI level, super level, number of PVP participants)
Brawl of Mirror Economics
Brawl of Mirror Economics
Rewards = Daily Quests + PVP Mode
Expectation of Total Rewards
= Expectation of Daily Quests Rewards + Expectation of PVP Mode Rewards
= The Number of Quests Finished * Rewards+ Probability of Sucess in PVP * Rewards
Probability of Success = f(player skill, character level & rarity, skill, number of PVP participants)
Beacon
To be continued
Unstable Brain
To be contined
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