# Skill

The skill system is a very important part of Mirrama's game system. There are different **skill sets**, and **different active and passive skills under each skill sets**. The combination of these active and passive skills helps players to be more powerful in the game.

1. [Skill Genre Introduction](#skill-genre-introduction)
2. [Active Skills](#active-skills)
3. [Passive Skill](#passive-skills)

## Skill Sets Introduction

In Mirrama's skill design, there are different skill genres depending on the type of attack the character has (melee/ranged).

### Melee

|     Skill Sets    |    Effect   |
| :---------------: | :---------: |
| Radiation Parkour |   **移动伤害**  |
|    Shadow Flash   | **无 CD 瞬杀** |
|      Shuriken     |  **Dot 爆炸** |
| Lightsaber Impact |   **远程范围**  |
|  Charged Parkour  |   **冲撞伤害**  |
|     Quakestun     |   **拖拽范围**  |
|  Whirlwind Slash  |   **持续范围**  |
|  Wild Black Hole  |   **引力爆破**  |

### **R**anged

|   Skill Sets  |   Effects   |
| :-----------: | :---------: |
|     Strafe    |   **持续范围**  |
|  Metal Storm  |   **原地操控**  |
|    Firebomb   |   **Dot**   |
|     Snipe     |    **瞄准**   |
| Shotgun Blast |    **突脸**   |
|      Bomb     |   **无限火力**  |
|    Landmine   |   **引力爆破**  |
|     Turret    | **召唤与自身强化** |

## Active Skills

In the current design of the game, **there are 3 active skills under each skill set**, which have different attack effects and functions. As the game is updated, more skills will be added to the game.

## **Passive Skills**

### **Passive Skill under the Skill Sets**

In the current design of the game, **there are 6 passive skills under each skill set**, which could enhance the active skills to some extent.

So, **if a character has both active and passive skills in the same skill genre, they will be able to do more damage.**

### **Factions Passive Skill**

In addition to the passive skills listed under the skill sets, each faction also has its own passive skills.

#### Genesis

**The Chosen One**: Permanent buff, a total of 3 buffs that lasts 5 seconds each and will take effect in turn.

* The first hit of the normal attack creates a black hole at the place where it lands, pulling all monsters within a 4-meter radius towards it.
* All attacks deal 25% more damage.
* Recovers 3% HP upon each enemy kill.

#### Nova

**The Hidden Tech**: Casting a skill has a 30% chance of triggering the following buffs

* Neuron Unlock: All attack damage +10% for 5 seconds.
* Gravity Pressure: Skills can stun minions for 2 seconds; duration: 5 seconds.
* Release Momentum: Skills can generate 10-meter-long and 2-meter-wide shock waves that are fired in four diagonal directions, dealing 80% normal attack damage.

#### Vida

**Fearless Will:** Permanent buff

* Crit Rate +3%.
* Move SPD +10%.
* DEF +10%.
* All skills cooldown -10%.

#### Xeon

**Evolution**: Gains a buff every 30 seconds after the game starts, totaling 4 buffs, each lasting 15 minutes

* Rupture: Normal attacks inflict Bleed Effect, dealing 30% attack damage per second over 3 seconds.
* Bio Carapace: Gain a 1.5-second Invulnerability every 8 seconds.
* Toxic Explosion: Deals 150% attack damage to all enemies within a 4-meter radius every 5 seconds.
* Regeneration: Recovers 1.5% max HP every 3 seconds.

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