> For the complete documentation index, see [llms.txt](https://whitepaper.mirrorworld.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.mirrorworld.fun/interoperable-game-matrix/arpg-mirrama/equipment.md).

# Equipment

In Mirrama, the equipment system is one of the most important development systems that help players to improve their game strength to a great extent, so that they can pass the different levels more easily. And the equipment is differentiated by **type**, **traits**, **rarity**, **level,** and **strength level**.

1. [Types of Equipment and Effect](#types-of-equipment-and-effect)
2. [Traits](#undefined-1)
3. [Level](#undefined-1)
4. [Rarity](#rarity)
5. [Strengthen Level](#strengthen-level)
6. [Equipment Disenchant](#equipment-disenchant)
7. [Mint to NFT](#mint-to-nft)

### Types of Equipment and Effect

The equipment consists of Helmets, Armor, Gloves, Leg Armor, Boots, and Weapons, and varies in rarity and level.

| Types of Equipment | Effect                            |
| ------------------ | --------------------------------- |
| Helmet             | Increases the character's defense |
| Boots              | Increases the character's defense |
| Armor              | Increases the character's blood   |
| Leg Armor          | Increases the character's blood   |
| Gloves             | Increases the character's attack  |
| Weapons            | Increases the character's attack  |

### Traits

The purpose of the traits: is to modify the attributes or skill effects of the equipment.

* **Main Traits**: the base attribute of the equipment
* **Sub-Traits**: modifies the base attribute of the equipment

### Level Range

Equipment has different levels and can only be worn if the character level is greater than or equal to the level of the equipment.

| Equipment‘s Level |
| :---------------: |
|        0-20       |
|       21-40       |
|       41-60       |
|       61-80       |
|       81-100      |
|      101-120      |
|      121-140      |
|      141-160      |
|      161-180      |
|      181-200      |

​​

### Rarity

There are 5 levels of rarity between equipment, which determine **the number of traits and bonuses to attributes**.

| Rarity    | The Number of Main Traits | The Number of Sub-Traits |
| --------- | ------------------------- | ------------------------ |
| Common    | 3                         | 0                        |
| Rare      | 3                         | 1                        |
| Elite     | 3                         | 2                        |
| Legendary | 3                         | 3                        |
| Mythical  | 3                         | 3                        |

### Strengthen level

There are 10 strengthened levels of equipment and players need to consume a certain number of equipment pieces and tokens to enhance their equipment.

### Equipment Disenchant

Each piece of equipment can be disenchanted to obtain the corresponding pieces of equipment.

### Mint to NFT

When a player wants to sell their equipment, they can mint it as an NFT and sell it on the Marketplace.

{% hint style="info" %}
Only equipment of Legendary and Mythical rarity can be minted to NFT and cannot be disenchanted
{% endhint %}

##


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