> For the complete documentation index, see [llms.txt](https://whitepaper.mirrorworld.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.mirrorworld.fun/interoperable-game-matrix/arpg-mirrama/game-modes/the-story-mode.md).

# The Story Mode

## **Story Mode Introduction**

In this mode, the game unfolds as the story unfolds, with a total of 8 chapters representing different experiences, each with the same number of mini-levels but different pass conditions and rewards. Players use their Mirror NFTs to win in the Roguelike mode and earn different rewards, with each new chapter unlocked by passing the previous one.

The Roguelike mode is characterized by:

* **Random Conditions**:
  * Limited time to destroy: defeat all enemies within the time limit
  * Unlimited time to destroy: defeat all enemies
  * Limited time to survive
* **Random Items:** one-off items appearing on the map during battles
* **Post-battle** **Buffs**: players will be able to select one of five random Buffs when they reach the pass condition on certain levels, which will last until they exit the battle or the end of the chapter.

This mode also includes 2 levels of difficulty, **Normal** and **Nightmare,** and \*\*\*\* Nightmare difficulty is unlocked after the player has passed all chapters of the normal difficulty.

## Entry Requirements

Players only need to select 1 character at a time to take part in the battle, and **entry requires energy cost**, which is deducted when the player actively quits or completes the chapter.

## Chapter Rewards

Different rewards are awarded for passing the different chapters, including different experience values and weapons of different rarities and so on.

{% hint style="info" %}
The first time players pass a chapter there will be an added bonus that will only appear once for the same Mirror NFT.
{% endhint %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://whitepaper.mirrorworld.fun/interoperable-game-matrix/arpg-mirrama/game-modes/the-story-mode.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
