> For the complete documentation index, see [llms.txt](https://whitepaper.mirrorworld.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.mirrorworld.fun/matrix-core-engine/matrix-blockchain-adapter-hermes/hermes-contracts.md).

# Hermés Contracts

Hermés instantiates a collection of ready-to-use smart contracts for your Gaming Web 3.0 ecosystem. Most contracts simply require you to create an instance of the contracts you need to consume from our dashboard or CLI.

### MirrorWorld Program Library

The [MirrorWorld Program Library](https://github.com/mirrorworld-universe/mirrorworld-program-library) contains the contracts by the different games that would like to plugin into the MirrorWorld Ecosystem.

| Contract Name        | Description                                                             | Program                                                                                                                       | SDK                                                                                                                            |
| -------------------- | ----------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
| **`level_upgrade`**  | Upgrade Program for MirrorWorld Generation 1                            | [level-upgrade-program](https://github.com/mirrorworld-universe/mirrorworld-program-library/blob/main/programs/level-upgrade) | [level-upgrade-sdk](https://github.com/mirrorworld-universe/mirrorworld-program-library/blob/main/sdks/packages/level-upgrade) |
| **`assets_program`** | Assets program used to authorize mints for in-game assets               | N/A                                                                                                                           | N/A                                                                                                                            |
| **`game_program`**   | Game program used to identify a game instance on the Matrix Core Engine | N/A                                                                                                                           | N/A                                                                                                                            |


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